Windows 10 History

Threshold was officially unveiled during a media event on September 30, 2014, under the name Windows 10; Myerson said that Windows 10 would be Microsoft's "most comprehensive platform ever", providing a single, unified platform for desktop computers, laptops, tablets, smartphones, and all-in-one devices.[36] [37] [38]  He emphasized that Windows 10 would take steps towards restoring user interface mechanics from Windows 7 to improve the experience for users on non-touch devices, noting criticism of Windows 8's touch-oriented interface by keyboard and mouse users.[39] [40]  Despite these concessions, Myerson noted that the touch-oriented interface would evolve as well on 10.[41]

In regards to Microsoft naming the new operating system Windows 10 instead of Windows 9, Terry Myerson said that "based on the product that's coming, and just how different our approach will be overall, it wouldn't be right to call it Windows 9."[42]  He also joked that they could not call it "Windows One" (alluding to several recent Microsoft products with a similar brand, such as OneDrive, OneNote, and Xbox One) because Windows 1.0 already existed.[43]  Tony Prophet, Microsoft Vice President of Windows Marketing, said at a San Francisco conference in October 2014 that Windows 9 "came and went", and that Windows 10 is not "an incremental step from Windows 8.1," but "a material step. We're trying to create one platform, one eco-system that unites as many of the devices [sic] from the small embedded Internet of Things, through tablets, through phones, through PCs and, ultimately, into the Xbox."[44]

Further details surrounding Windows 10's consumer-oriented features were presented during another media event held on January 21, 2015, entitled "Windows 10: The Next Chapter". The keynote featured the unveiling of Cortana integration within the operating system, new Xbox-oriented features, Windows 10 Mobile, an updated Office Mobile suite, Surface Hub‍—‌a large-screened Windows 10 device for enterprise collaboration based upon Perceptive Pixel technology,[45]  along with HoloLens‑augmented reality eyewear and an associated platform for building apps that can render holograms through HoloLens.[46]

Additional developer-oriented details surrounding the "Universal Windows Platform" concept were revealed and discussed during Microsoft's developers' conference Build. Among them were the unveiling of "Islandwood", which provides a middleware toolchain for compiling Objective-C based software (particularly iOS software) to run as universal apps on Windows 10 and Windows 10 Mobile. A port of Candy Crush Saga made using the toolkit, which shared much of its code with the iOS version, was demonstrated, alongside the announcement that the King-developed game would be bundled with Windows 10 at launch.[47] [48] [49] [50]